This amount isn’t doubled, and no bonuses or other additional dice apply to this damage.This seems rather silly and could get rather complicated. Or better, they could cover every variation of crit. You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. 106 Traditions arcane, primal Cast somatic, verbal Range 120 feet; Area 20-foot-radius burst Duration 1 minute. This damage has the same type as the weapon and uses the same die size. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above. All picks have the Fatal trait which increases their damage die by up to TWO steps (d4 to d8, d6 to d10, d10 to d12) on a critical hit! damage. I understand that Weapon Surge wouldn't affect the Weapon Storm's regular damage but it could be used as an example where the number weapon damage die are not solely derived from the weapon itself.At this point I'm probably too hopeful to think that the Fatal trait could also apply to this spell. spec. spec. This damage has the same type as the weapon and uses the same die size. The damage is still being caused by a spell, not a strike by your weapon, and the damage, technically, is not being caused by a weapon strike but by a spell attack.You would not benefit from fatal from this , since it requires you to get a critical hit, while the critical failure against this spell only states you do double damage and apply the critical specialization, not that you get a critical hit.I think, poor axes crit. Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Cursed Items | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items. A duplicate weapon made of pure force is created for every 3 levels you possess (to a maximum of 5 weapons). For useful links, visit http://pf2.tools/Press J to jump to the feed. This damage has the same type as the weapon and uses the same die size. attacks using true strike would still apply critical specialization, cause it is still an attack)While there does not appear to be an explicit RAW decision on this in the CRB or dev Q&A streams, I would say that you would treat it as a weapon attack that dealt 4 weapon dice of damage. Just damage die and crit. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die.Critical Failure The target takes double damage and is subject to the weapon's critical specialization effect.This seems like a really awesome spell and seems to have a few niche cases which my inner Johnny is itching to get clarified. This spell is not quite worded like a nearly equally awesome spell "Hand of the Apprentice" (I really love Gish stuff) where it states "On a success, you deal the weapon's damage as if you had hit with a melee Strike" which I'm fairly certain this would apply for that spell. This damage has the same type as the weapon and uses the same die size. Pathfinder 1E | Pathfinder 2E | Starfinder. To you, continual offense is the best form of defense, and you leave little room for your … Minor Boon: Gorum grants you a weapon whenever you need one. You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. By using our Services or clicking I agree, you agree to our use of cookies. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any).
A creature that begins its turn in the area takes 3d8 acid damage … :)So to not let axes get nothing, how would I rule this?I think the mathematical correct way that mirrors an critical hit with an axe would be to take the rolled number of the creature that crit. This flurry deals four dice of damage to creatures in the area.
Tell me what you think!I don't know if we are gonna be able find an explicit ruling for this, but I'd have to assume that when it comes to spells that do not include attack rolls you only do what the spell says, and if the spell includes an attack roll (aka. was just forgotten in the rules of this spell.
This flurry deals four dice of damage to creatures in the area. Favored Weapon greatsword Domains confidence, destruction, might, zeal Cleric Spells 1st: true strike, 2nd: enlarge, 4th: weapon storm Divine Intercession Gorum views things very simply: one either fights and earns his favor, or one is a coward and receives only scorn. 170 You're able to effortlessly fight with multiple weapons simultaneously, weaving your weapons together into a storm of quick attacks. its save and look if a save of an adjacent creature with THAT number would have failed. This flurry deals four dice of damage to creatures in the area. Dual-Weapon Warrior Source Advanced Player's Guide pg. This flurry deals four dice of damage to creatures in the area. Pathfinder 1E | Pathfinder 2E | Starfinder. fail is noted down and remembered.2) Picks would do 8+ damage on a crit.