Although Fox is not the first character who comes to mind when you think chain-throwing, he can do it to Falco and other Foxes. Fox is a bit lighter in those versions, changing the combo in unpredictable ways. From StrategyWiki, the video game walkthrough and strategy guide wiki
Thus, short-hopping while using your blaster is a much safer way of adding damage at a distance. Another technique to use is Short Hop Double Laser, abbreviated SHDL. Despite all of these pros, Fox is by no means flawless. With some characters, including Fox, the initial dash animation is faster than actual dashing. For Super Smash Bros. Melee on the GameCube, a GameFAQs message board topic titled "30XX - Melee Fox Combo Video". Still, pretty tricky stuff. Fox McCloud (フォックス・マクラウド, Fox McCloud) is the main character from the Star Fox series and a starting character in all five Super Smash Bros. games. Fox's recovery is an issue and the fact that he has a problem gimping unless close to the edge is also a weakness. It is very effective (and common) to either perform a Z-canceled Down Aerial into a Down/Up Tilt or a jab, or perform a Down/Up Tilt or a Jab into a Down Aerial and repeat the combo. https://www.wikihow.com/Play-as-Fox-in-Super-Smash-Brothers-Melee You should first master Fox's wavedash (see advanced techniques). Like other characters, Fox has received some changes in the In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing the Take your favorite fandoms with you and never miss a beat. Using it while they are above the stage only puts them down closer to the ledge, puts them in position to attack, and allows them the opportunity to gimp your recovery attempts. The shine/reflector, when used in direct contact with a victim, knocks said victim away from Fox. This technique may seem a bit daunting at first, but is actually a rather easy way to rack up some good damage with Fox. But he also has one of the best combo games, so theres at least two facets to being good with him. Melee Fox. If using the Down Tilt, the SHZADA (If one's reflexes allow it, one can use Fox's laser twice in a short hop. To what percent does up throw up air work in melee?character and di dependent, you'd have to look at the melee library or smashboardsBut against a (for example) a level 5 Marth with no DI/ aerial options, what's the max percent I can confirm the killI forget how much damage up air and up throw do but puff can die at 70-80 on most stagesIce Climbers: 40% - 65% (this one was annoying so I might be way off on the ending percent)This is the big brain answer.
Guide last updated on May 10, 2014 at 11:09 a.m. PDT 0. fox is not a combo character. With that done, note that you can "cancel" a shine by wavedashing immediately after it. Simply upthrow, turn around, catch, upthrow, repeat.
Fox has one of the best neutral games out of all the characters, so you don't always need to be comboing your opponent to win. He is placed 1st on the Melee tier list due to these advantages. Players need most concentration to Fox is most notorious for his speed. When they get too close for comfort, simply illusion through them. He has no losing matchups on the character matchup list (as does Falco), with only three being considered even (Falco, Marth and Samus). Fox McCloud was the first character announced for Super Smash Bros. Melee on 7 July 2001 at E3. Also, note that not all characters can be waveshined, as different characters react differently to being shined. He is considered a good combo with In the game's single-player mode, Fox is the third character the player battles, in which they must face him on The Down Tilt, Up Tilt, and Jab are great ways to start combos. You can move faster than usual by initiating a dash (by tapping) then waiting a second then initiating another dash. When shorthopping press b at the very first frame you may use blaster and you can fit in another laser during the jump. Announced at E3 2001, Fox (フォックス, Fox) is a playable starter character in Super Smash Bros. Melee. If you have a higher player port than your opponent, then the opponent will start their throw hitstun a frame later than usual, effectively giving you an extra frame of leniency without changing the timing your attack (this is retarded).
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