He has three main purposes: 1) field buffing his team to get not get doubled, like Nowi, and getting the bonus unit the same spur so it can get more kills. ~450 orbs to find all Marths but I also pulled a full circle of blues with the free summon, and picked a few extra blues here and there to try and find the white wings so it's doable with <400 and slightly better luck. Binding Shield is my B skill of choice for AR, just to anhialate those pesky Dragons. Alternatively, if Marth will be primarily battling dragons, Warding Breath is a serviceable option, especially since Marth’s Speed prevents him from being doubled by most dragon units. The simple Attack/Def seal also works for a nice defensive boost.The original hero of Fire Emblem himself, Marth is finally given the justice he deserves through his own legendary form. Art by: Daisuke Izuka: Description Prince of Altea.
Sturdy Blow offers a big boost in damage, but Darting Blow can potentially make the difference in doubling an excessively fast unit.Brazen Atk/Spd is an alternative option for maximizing Daring Fighter, but is generally not quite as good as Sturdy Blow or Darting Blow due to its HP threshold.+RES is generally ideal if using Winter Marth as a tank in Aether Raids, but +ATK or +SPD can also work.Short Bow synergizes nicely with Noontime and Special Fighter to both increase Winter Marth’s damage output as well as slightly improving his healing.Guard Bow is a good alternative for making Winter Marth significantly tankier (particularly in Aether Raids), at the cost of damage output.The choice between a +Def or +Res refine is up to preference; +Res is generally more useful, but for example this is less necessary during Light season with Eir.Noontime’s healing and low cooldown are ideal for maximizing Winter Marth’s survivability, as with Special Fighter he will be able to activate it repeatedly.Close Counter is vitally important to ensure that Winter Marth can efficiently deal with melee threats as well as ranged threats, at the cost of not improving his matchups against ranged threats.On the other hand, Distant Def 4 will drastically improve Winter Marth’s matchups against ranged threats, but he will not be able to tackle melee threats on Enemy Phase.The key component of Special Fighter is the accelerated Special charge gain, allowing Winter Marth to repeatedly activate Noontime. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. This takes a string or a number value as input, and if the value can be converted to a number, cleanNumber returns the number and the number string. These act as intemediary between functions meant for #invoke and functions meant for Lua. {{#invoke:Math | median | number1 | number2 | ...}}When used with no arguments, it takes its input from the parentframe.
He should still be wary of magical foes if he’s damaged though, but Legendary Marth can opt for attacking mages on Player Phase instead if necessary. Since Sealed Falchion relies on his… However, using this skill does mean sacrificing his B slot to handle a specific group of units who Legendary Marth already does fantastically against thanks to Exalted Falchion, so other B slots may be much more worthwhile in general.Being a Fire Legendary Hero, Legendary Marth is able to provide a stat boost of three HP and four Resistance to any unit on his team carrying a Fire Blessing. Either Flashing Blade or Heavy Blade make for fantastic Sacred Seals, both allowing Legendary Marth to guaranteed a Fire Emblem activation assuming he doubles and activates either skill. However, the C slot is still open to player preference and nothing usable in this slot is required for this build to function well, so take whatever will benefit the team the most.With his strong offensive stats, Legendary Marth can go all in for an amazing Player Phase fighter.Legendary Marth will ideally want a boost to his offensive potential through either an Attack or Speed asset. It is good to make your acquaintance.
This also synergizes well with his Fire Emblem Special, which allows him to provide a slightly stronger buff when activated. Swift Sparrow and Speed +3 help him avoid getting doubled, plus the follow-up attacks will help him activate Aether, which works both as a sustain and extra damage output.Marth is a powerful support unit, this build focuses on capitalizing his strengths as a support unit with his drive spectrum refinement. You also need a lot of 5* heroes from every different Fire Emblem game to do well so it is not beginner friendly at all. The S and C slots are pretty locked unless Marth has march support, he wishes to run Even or Odd Spd Wave each respectively, or if a -ATK IV pull forces you to compensate with Even/Odd Atk Wave.This unit is boisterously powerful, and you should be weary whenever facing it.The idea for this build is that Marth will take damage either from fury or his opponent. Low cooldown Specials like Glimmer and Moonbow allow Marth to hit back hard once he takes a hit and counterattacks, while mid-cooldown Specials like Luna and Draconic Aura give him a bit of extra firepower.